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mikalagrand

12 Game Reviews w/ Response

All 43 Reviews

> It's unclear that the ship angles itself towards the position of the mouse cursor.
> No idea how to collect the ore.
> The ship gets damaged slightly eventhough I didn't land it all that hard.
> Multiple bars with no text/icon explaining what they mean.
> Way to much text trying to explain stuff.

Jonu responds:

Thanks, this is very accurate. I'll keep it in mind.

Bad controls:
>The character moves to fast.
>Let me jump using the up arrow. Also allow me to control using wasd

PanST responds:

Thanks, in the next update i will fix the controls and the movement of the character

I don't want to make an account to play the game. It says you don't need to make an account, but the game doesn't load.

AdventureBox responds:

That is strange. It works for us if you click "skip login". Try to clear your cache, then try again.

Really annoying music and shadows.

BJMgames responds:

I'll be sure to replace the music, I kinda found this one on a rush. Thanks!

I had the same bug as paladin where the ball gets stuck behind the paddle. Also the ball doesn't increase in speed or change angle. The ball only changes angle if you hit while the paddle is moving. Not bad overall if its one of your first games.

Madhurchugh responds:

Yeah still a beginner

Here are somethings that I would suggest changing:
> The aspect ratio, just do 16:9
> Change the control from the mouse to wasd and/or arrow keys
> Increase the movement speed to the left and right, ship moves really slow
> The ship is covered by its own exhaust, so it just looks like there is a cloud moving around

BJMgames responds:

Thanks for the feedback!

You're on the right track. Here a couple of things to improve:
> Add sound
> Don't immediately show the restart screen, just let me see why I died for a couple of seconds
> Reorder the levels, level 2 is really hard, level 3 is way to easy, level 4 has to many enemies
> Whenever you introduce a new enemy do this in a simple level, with just that enemy. So that the player can get use to it.
> Also add sound, but I already mentioned that

CharType responds:

Thanks a bunch for the feedback! I'll keep all of that in mind in my future games. I didn't make it show why you died for a few seconds, but I did change it so that it doesn't take you to the restart screen anymore. Now it just restarts the level, which is something someone else asked for. I don't think I'll be adding sound or changing the levels any more, but I'll keep that in mind for the future. Again, thanks!

It's a good start, however there is no reason not to just keep firing. Some thinks you could improve:
> Upon spawning the bullets parent them to the player object, so that you can't walk in one direction and catch up to your bullets.
> Change the shooting to shoot when you press space (instead of hold down space)
> Allow for diagonal shooting.
> Create a reason for the player to not endlessly shoot (par example limited ammo).

TheOilyGooseStudio responds:

Mikalagrand , valid points I'll look into making an update based on your feed back. Much appreciated! :)

It's hard to see the ship, it also doesn't seem to respond to inputs.

Lionmage responds:

How so? It's responding normally here, and nobody else has had this input problem. If you could explain more about the problems you're having it would be very helpful

About ship visibility, could you send me a screenshot to verify it?

The block gets stuck in the wall when you hit it, meaning you loose multiple harts instead of just one when hitting the wall.

CringeMaster64 responds:

Ok i will try to fix that, for now i just added more time to take damage when you are taking damage. I will try my best to fix that...

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